Star Wars: Legion News!!!

by Swords & Boards

We will be starting Star Wars: Legion Escalation League running from August to October as part our Weekend Warfare kick off!  Entry fee will be $20 for the entirety of the league and players may join at any time.  We will be providing custom prizes and store credit to participants and prizes will be awarded to:
  • Most Points
  • 2nd Most Points
  • Best Painted Army
  • Best Sport (player voted)
  • Most Improved Player (player voted)
Players will have all day Saturday or Sunday to play their game against the weeks opponent.  Players must turn in their armies at least 24 hours before their game.  
Here is the layout for points for each week as well as league structure.
  • Win: 3 points
  • Tie: 1 point
Escalation Info:

  • An Escalation event involves players playing 1v1 and requires players to add to their army after each round of the event.
  • Players must include all units from the previous round in their army when modifying it for future rounds.
  • However, they may add new units and upgrade cards, remove existing upgrade cards, and swap in new command cards for old ones—as long as the player’s new command hand follows all rules for building a command hand.
  • For this operation, players must use the Key Positions objective, Battle Lines deployment (each player deploys their army within range 1 of their side of the battlefield), and Clear conditions condition each round.
  • Round 1 is 65 minutes long and played on a 3’x3’ surface.
  • Round 2 is 75 minutes long and played on a 3’x3’ surface.
  • Round 3 is 90 minutes long and played on a 3’x6’ surface.
  • Round 4 is 120 minutes long and played on a 3’x6’ surface.
  • 3x3 foot games are played with key positions but only have 2 objectives instead of 3.
  • 6x3 foot will be standard key positions

Army Building Requirements:

Round 1 and 2:
• Maximum 350 points
• 1 Commander unit
• 2-4 Corps units
• 0-2 Special Forces units
• 0-2 Support units
• 0-1 Heavy units
• 0 Operative units

Round 3 and 4:
• Maximum 500 points
• 1 Commander unit
• 2-5 Corps units
• 0-3 Special Forces units
• 0-2 Support units
• 0-1 Heavy units
• 0-1 Operative unit

Round 5 and 6: 
• Maximum 650 points
• 1-2 Commander units
• 3-6 Corps units
• 0-3 Special Forces units
• 0-3 Support units
• 0-2 Heavy units
• 0-2 Operative units

Round 7 and 8:
• Maximum 800 points
• 1-2 Commander units
• 3-6 Corps units
• 0-3 Special Forces units
• 0-3 Support units
• 0-3 Heavy units
• 0-2 Operative units

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